Settling the complexity of computing approximate two-player Nash equilibria
We prove that there exists a constant ϵ>0 such that, assuming the Exponential Time Hypothesis for PPAD, computing an ϵ-approximate Nash equilibrium in a two-player (n×n) game requires quasi-polynomial time, nlog1−o(1)n. This matches (up to the o(1) term) the algorithm of Lipton, Markakis, and Mehta [LMM03]. Our proof relies on a variety of techniques from the study of probabilistically checkable proofs (PCP); this is the first time that such ideas are used for a reduction between problems inside PPAD.
Date
Speakers
Aviad Rubinstein
Affiliation
University of California, Berkeley