Computer Science and Discrete Mathematics (CSDM)

We propose an “analytical” framework for studying parallel repetitions of one-round two-prover games. We define a new relaxation of the value of a game, val+, and prove that it is both multiplicative and a good approximation for the true value of...

Locally decodable codes (LDCs) are error-correcting codes that allow for highly-efficient recovery of "pieces" of information even after arbitrary corruption of a codeword. Locally testable codes (LTCs) are those that allow for highly-efficient...

There are two important measures of the complexity of a boolean function: the sensitivity and block sensitivity. Whether or not they are polynomial related remains a major open question. In this talk I will survey some known results on this...

We discuss three areas of algorithmic game theory that have grappled with intractability. The first is the complexity of computing game-theoretic equilibria, like Nash equilibria. There is an urgent need for new ideas on this topic, to enable...